45m
Get ready to dive into the object-oriented design of the Snake and Ladder Game, a classic example of building a turn-based multiplayer system. This interview will test your ability to model board games with clean abstractions and scalable architecture. You'll explore dice mechanics, player movements, turn management, and handling of special game rules like snakes and ladders.
What You'll Practice:
By the end of this interview, you will strengthen your ability to design interactive, rule-based systems, clearly explain design choices, and apply OOP concepts in a structured and effective way.
Get ready to dive into the object-oriented design of the Snake and Ladder Game, a classic example of building a turn-based multiplayer system. This interview will test your ability to model board game...
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