45m
Get ready to dive into the design of a Tic-Tac-Toe game, a deceptively simple yet insightful case study for object-oriented design interviews. This exercise challenges you to think about game mechanics, player interactions, and extensibility beyond the classic 3x3 version. You’ll design a system that manages game states, enforces rules, and determines outcomes efficiently, all while applying solid OOP principles.
What You'll Practice:
By the end of this interview, you will be more confident in modeling game-like systems, reasoning about edge cases, and creating flexible designs that handle both current and future requirements.
Get ready to dive into the design of a Tic-Tac-Toe game, a deceptively simple yet insightful case study for object-oriented design interviews. This exercise challenges you to think about game mechanic...
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